Sihwa Park

About

Selected Works
YouTube Mirror
Uncertain Facing
GeoD
ARLooper
Ballet Mécanique
Brand Logo Sonification
TopicBubbles
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BeHAVE
InstaSynth
Structured Improvisation X
FormSound

Archive
SoniPi
Letter Frequency Visualization
Generative Audiovisual Study
Ring of Quartets
Hans Zimmer’s OST vs Film
︎︎︎Past Works (2008-2015)

Recent News

- Aug 30, 2024: I performed in Exit Points#52 at Arraymusic, Toronto.
- Apr 7, 2024: YouTube Mirror has been accepted for CVPR AI Art Gallery!
- Oct 24, 2023: Appointed a Connected Minds Research Enhanced Hire position with a $100,000 startup fund.
- Sep 1, 2023: YouTube Mirror was presented at AIMC 2023, Brighton, UK.
- Jun 12, 2023: YouTube Mirror has been accepted for AIMC 2023 as both a paper and an installation!
- May 31, 2023: YouTube Mirror was exhibited at NIME 2023, Mexico City, Mexico.
©2024 Sihwa Park

BeHAVE

Date: Feb 2018
Categories: Audiovisual Installation, Data Art, Visualization, Sonification

BeHAVE (Behavioral Data as Heatmap-based Audio-Visual Expression) is a web-based audiovisual piece that explores a way to reveal one’s behavior through multimodal data representation, visualizing and sonifying the author’s mobile phone use records obtained by a self-tracking app for over a year since January 2017.

The date, duration, and location data of mobile phone use are visualized as a heatmap representation on an interactive map. A circle on a map represents each phone use and its location and radius are determined by a phone use location and duration respectively. On top of that, BeHAVE has a temporal data exploration mode that generates sound and abstract visuals by sequentially unfolding a year of records on a microsound timescale. Each duration value is mapped on the amplitude envelope duration of a waveform and is expressed as a flickering circle that fades out with sound. A distance between last and next locations, which is shown as a connected opaque line, determines the frequency of a sound.

As a way of indexical visualization in which data is represented via an object that is related to the data itself, BeHAVE also represents data through a mobile phone which is connected to a BeHAVE mobile website. During the temporal data exploration, a connected phone turns the screen on and off syncing with a flicking circle on the main website screen and makes the same sound as the main website does. Audiences also can experience and feel the behavioral data through their phones by connecting to the mobile website.

Related Publication
Sihwa Park, “Multimodal Data Portrait for Representing Mobile Phone Use Behavior”, In Proceedings of the International Symposium on Electronic Art (ISEA), Gwangju, Korea, 2019
Sihwa Park, “BeHAVE: a Heatmap-based Audiovisual Representation of Personal Data”, In Proceedings of the International Computer Music Conference (ICMC), Daegu, Korea, 2018

Exhibitions
Aug 2018, “BeHAVE” Installation at the International Computer Music Conference (ICMC), Daegu Art Factory, Daegu, Korea
Jun 2018, “BeHAVE” Installation at the MAT 2018 End of Year Show: Invisible Machine, the California NanoSystems Institute, University of California, Santa Barbara, USA